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Some work-in-progress screenshots of a remote Scottish island level that I am currently creating for the Advanced Games Research Group at the University of Portsmouth.
The level is split into four parts and is being built using Valve's Hammer software and the Source engine. My role in this project has been to create the terrain and buildings, and to develop materials and model assets when existing assets were unsuitable, for example, the radio mast and barbed wire fence models.
I have also created custom Skybox textures and set up the lighting, fog and water to create a cold, moody atmosphere for the game.
I am also currently completing a level for a multiplayer mod, so check back soon for more information.
View the images.
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